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Moments for the data to update in the dashboard. Logging trace metric: TRACE_NAME, FIREBASE_PERFORMANCE_CONSOLE_URLĬlick on the URL to view your data in the Firebase console.Performance Monitoring tags its log messages with Firebase/Performance so that youĬheck for the following types of logs which indicate that Performance Monitoring is In the Arguments Passed on Launch section, add -FIRDebugEnabled.Ĭheck your log messages for any error messages.Select Run from the left menu, then select the Arguments tab.In Xcode (minimum v13.3.1), select Product >.Step 3: (Optional) View log messages for performance events If you don't see a display of your initial data, review the troubleshooting You should see your initial data display within Several times, interacting with your app by navigating across screens, Generate events by switching your app between background and foreground ![]() PROJECT STATISTICS FOR XCODE SIMULATORThere's a delay between an app interaction and when Firebase receives the eventĬontinue to develop your app using a simulator or test device. Periodically (every 30 seconds) or when the app comes back to foreground. ![]() Note: The Performance Monitoring SDK batches events locally then sends them to Firebase If you're still developing locally, interact with your app to generateĮvents for initial data collection and processing. Step 2: Generate performance events for initial data displayįirebase starts processing the events when you successfully add the SDK to yourĪpp. Remote Config documentation to learn moreĪbout the various features you'll be able to access in your app. However, if you're new to Remote Config, explore the If you already use Remote Config, you won't seeĪny difference. Note: When you add Performance Monitoring to your app, the Remote Config SDK is Swift // Use Firebase library to configure APIsįnfigure() Objective-C // Use Firebase library to configure APIs UIApplicationDelegate, as well as any otherįor example, to use Cloud Firestore and Authentication: When finished, Xcode will automatically begin resolving and downloading your Choose the Performance Monitoring library.Note: New projects should use the default (latest) SDK version, but you can When prompted, add the Firebase Apple platforms SDK repository:.In Xcode, with your app project open, navigate to File > Add Packages.Importing frameworks directly and using CocoaPods. To learn about the different ways you can add Firebase SDKs to your Apple project, including PROJECT STATISTICS FOR XCODE INSTALLUse Swift Package Manager to install and manage Firebase dependencies. Step 1: Add Performance Monitoring to your appĪfter you've added the Performance Monitoring SDK, Firebase automatically starts collectingĭata for your app's screen rendering, data Skip CocoaPods-related steps, like modifying Podfiles and running the pod command. Up Firebase using Swift Package Manager, you can Note: We recommend using CocoaPods to install the Firebase libraries. In Xcode, from the main menu, select Product > Scheme > Edit Scheme.Ĭlick the Run category, then change your Build Configuration to DebugGame.Add Firebase to your Apple project. This will replace the binaries and executable generated by Unreal Engine's packaging process. Once you have packaged your game, you need to rebuild it in Xcode with debugging support enabled. For more information about the prerequisites needed to package iOS projects, refer to Packaging iOS Projects. You can package your game by clicking File > Package Project > iOS in the Unreal Editor. Therefore, any time there are significant changes to your game's content, you should remember to re-package everything before you move to XCode for debugging. The reason you need to do this is because XCode can compile your game's source code, but it cannot cook content. ![]() uproject file, control-click it, then click Generate Xcode Project to create one if you have not already.īefore you can debug on iPhone, you need to use the Unreal Editor** to cook and package your game's content. If you are building a C++ project, you must also have an XCode project for your application. Refer to iOS Provisioning for more information on this process. PROJECT STATISTICS FOR XCODE CODETo create a build for iOS or tvOS devices, you must set up your code signing certificate and provisioning profile for your application, otherwise it will fail to build and deploy to your iOS device in later steps. This page will walk you through the steps you should follow any time you need to debug a new build. To debug Unreal Engine games on iOS, you will need to cook and package your project, then use Xcode to rebuild your code with debugging support. Compiling and Launching Your Project in Xcode ![]()
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